2 Hando Commando

2 Hando Commando is a multiplayer ambidextrous shooter prototype made for the Ouya CREATE Jam and also submitted to the Experimental Gameplay Workshop! It’s a 2-player game where you control two guys independently, one with each hand. It’s just rough prototype at the moment with two levels and two¬†four class types, but it’s still lots of fun. Here’s a quick video trailer I put together with some gameplay bits:


The way it’s set up now, each match is a 5-minute affair, where each round you get to pick two different classes to play and go to battle in split-screen mode! I have plans to add in multiplayer, but split-screen on the OUYA with 2 controllers was just too good to pass up.


2HC is a class-based shooter intended to let you pick different commandos for each hand each round. As of the new EGW build, we’re up to four classes…

  • Officer: Speedy pistoleer with fast auto-aim tracking, use your officer to execute quick flanking movements at short range.

    Rifleman: Slower auto-aim tracking and movement, but faster and more damaging projectiles in a 3-shot burst.

  • Heavy: Slow rocket launcher commando with manual aim – press fire to aim, then use the stick to pull aim left or right of current target. Release to fire. Good for splash damage.
  • Riot Shield: Slow movement and very slow aim tracking, but blocks small arms fire to the front with a large shield. Press fire to execute shield bash when close. Vulnerable against rockets.