Yep, it’s true! Even though Beast Boxing 3D is chock-full of arcade-reminiscent touch action, we’ve got a story mode in the game that lets you play through three daunting boxing leagues of opponents! You start out as a poor boxer from the slums who spent their last coins to enter the Amateur Leagues, so you’ve got nothing to lose as you try to make your way to champion status.
It’s still a work in progress, but you can take a look at an example dialogue screen of the character Treimann talking some trash:
So yeah, you’re gonna get trash talked by a tree.
In the Kingdom of Beasthalla, the strongest monsters fight in grand boxing leagues to prove their strength. This is called….
The character designs we’re working on are probably the best part of Beast Boxing! This is Kamander, a cyclops snake with a bad attitude and a strong Internet fan base in the fantasy land of Beasthalla. Here’s a quick quote from my story document to feast on:
Kamander rose through the ranks of beast boxers, defeating all comers in the Pro League even though suffers from no depth perception. His strong defense and devastating hook combos have very few weaknesses, and his fan club is rabid and devoted.
Kamander was a really fun character to set up. He’s the second time in the game you encounter a snake-style character, and he’s set up to be very quick and powerful, requiring a good base of upgrades to take him on successfully. Since the last time I intro’ed a character, some people wanted to see more gameplay, I’m happy to show off this new video highlighting a full, if lopsided, round fighting Kamander.
This promo shows off some of the polish we’ve been adding into the game over the last month and a half since the last video. The most fun addition was definitely adding in a powerup that activates when you land 5 consecutive hits – you’re on fire! We’ve been psyched about the new NBA Jam trailers coming out and it reminded us that our game feels a lot like the NBA Jam of iPhone boxing games!
We certainly know and admire about all the ultra-realistic, simulation-oriented fighting games that have come out, but we’re more interested in providing a quick-paced, super fun and awesome-looking fighting game instead. Hope you enjoy the video, and sign up for our mailing list on http://www.beastboxing.com to get notified when it’s ready!
Announcing the new promo site at http://www.beastboxing.com with a few goodies!
We’re in production mode on the prototype formerly known as Monster Boxing, and it’s shaping up to be a really fun game! As we get through more and more polish, we’ll be posting all sorts of stuff to the new promo site, and talking about our development process.
The first character up for this treatment is Piglas Porkopoulous. In Beast Boxing, he’s your first opponent and also doubles as your training coach once you beat him. If you visit the promo site, you can check out a short gameplay teaser with him, sign up for updates about the game, and see a couple new screenshots of the game in its work in progress state.
As you can see in the video, the game offers easy to learn and straightforward boxing controls with quick jabs, heavy hooks and uppercuts, as well as dodging left and right across the stage and blocking, all implemented with the iPhone’s multitouch and accelerometer controls. We’re seeing solid 30+ fps on the iPhone 3GS right now, and expect it to get better as we get closer to launch and do more optimization work. There’s also a unique mechanic of picking up coins that the crowd throws at you when you’re fighting with gusto. Pick as many of them up as you can, and spend them later on training and special powers!
These are a couple of teaser screenshots I’m posting online for our work in progress tentatively called Monster Boxing. Enjoy!